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MASTERING VST EFFECTS BUNDLEAfter buying via the Paypal button below you will automatically be directed to a download page to get your software right away. Awesome Sounding Final Mix?What's the key to get that sweet final mix?......... You get a suite of vst mastering plug-ins and sweet analog simulations:
System Requirements: PC/Windows: You will need a PC machine equipped with Windows 9x, 2000 or XP, with reasonable speed for real-time audio applications. A VST-compatible software host is required, such as Steinberg Cubase VST, Imageline FruityLoops, Logic Audio, Orion from Sonic Syndicate/Synapse or hosts that are equipped with VST-to-DirectX adapters like Samplitude 6 (there are lots more). There are many other VST host apps that will work as well. Just extract the plugins into the program's plugins directory and it should find them. Special Free Bonus Effects!! Buy Now and we'll include:
The free plug-ins: Bandisto - Multi-band distortion
Virtual Studio Technology From Wikipedia, the free encyclopedia Steinberg's Virtual Studio Technology and its acronym VST refer to an interface standard for connecting audio synthesizer and effect plugins to audio editors and hard-disk recording systems and also giving the plugins a Graphical User Interface (GUI) for easy manipulation. VST and similar technologies allow the replacement of traditional recording studio hardware with software counterparts. Thousands of plugins exist, making VST the most widespread audio plugin architecture. The technology can be licensed from its creator, Steinberg. Overview Some VST instruments (VSTi) are software emulations of well-known hardware synthesizer devices and sampler devices, emulating the look and feel of the original equipment in addition to its sonic characteristics. This enables VSTi users to work with virtual versions of gear that may be difficult to obtain in its original form. There's also a wide range of new VST plugins, which don't have the purpose of emulating vintage gear. VST plugins which emulate vintage gear are only a subset of all VST plugins on the market. All VST software can run inside a Digital Audio Workstation (DAW, basically a computer with a professional sound card). VST software provides this host with additional functionality. Some hosts, but not all, can record the movements of dials and switches by the user. VST plug-ins VST instruments VST hosts Software Others include Wavosaur (FREE) and Sony's Sound Forge. Savihost is a stand-alone executable that allows running exactly one VST instrument. VST plug-ins can be hosted in incompatible environments through the use of a translation layer, or shim. For example, FXpansion offers a VST to RTAS (Real Time AudioSuite) wrapper, which allows VST plug-ins to be used in the popular Pro Tools Digital Audio Workstation, and a VST to Audio Units wrapper, which allows VST plug-ins to be used in Apple Logic Pro Digital Audio Workstation. Hardware Other hardware options include PCI/PCIe cards designed for audio processing, which take over audio processing from the computer's CPU and free up RAM. Software also exists allowing audio data to be transported between computers over a network, allowing the main host to run on one computer and VST plug-ins to run on peripheral computers. VST plug-in standard Audio mastering Mastering, a form of audio post-production, is the process of preparing and transferring recorded audio from a source containing the final mix to a data storage device (the master); the source from which all copies will be produced (via methods such as pressing, duplication or replication). The format of choice these days is digital masters, although analog masters, such as audio tapes, are still being used by the manufacturing industry and a few engineers who specialize in analog mastering. Digital technology Just as in other areas of audio, the benefits and drawbacks of digital technology compared to analog technology is still a matter of debate. However, in the field of audio mastering, the debate is usually over the use of digital versus analog signal processing rather than the use of digital technology for storage of audio. Although in reality there isn't such a thing as an "optimum mix level for mastering", the example on this picture to the right only suggests, what mix levels are ideal for the studio engineer to render and for the mastering engineer to process [2]. It's very important to allow enough headroom for the mastering engineer's work. Many mastering engineers working with digital equipment would agree that a minimum of 3 to 6 dB of available headroom is critical to perform good mastering. Ideal peak levels should not exceed -3dBFSD and the average sum of the left and right channels should be at around -10 to -18 dBFSD (As shown on the picture to the right). There are mastering engineers who feel that digital technology, as of 2007, has not progressed enough in quality to supersede analog technology entirely. Many top mastering studios, including Bernie Grundman Mastering (which has mastered 37 Grammy-nominated albums), and Gateway Mastering, still embrace analog signal processing (such as analog equalization) within the mastering process. Additionally, the latest advances in analog mastering technology include 120V signal rails for previously unavailable headroom of 150dB as well as frequency response ranging from 3Hz to 300kHz. In order to duplicate this frequency response in digital domain, a sampling rate of at least 600kHz would be required, by the Nyquist–Shannon sampling theorem. However, it is pertinent that the extremes in this frequency range (3 Hz - 300kHz), are effectively inaudible, existing outside the range of most professional microphones. Process The specific medium varies, depending on the intended release format of the final product. For digital audio releases, there is more than one possible master medium, chosen based on replication factory requirements or record label security concerns. A mastering engineer may be required to take other steps, such as the creation of a PMCD (Pre-Mastered Compact Disc), where this cohesive material needs to be transferred to a master disc for mass replication. A good architecture of the PMCD is crucial for a successful transfer to a glass master that will generate stampers for reproduction. The process of audio mastering varies depending on the specific needs of the audio to be processed. Steps of the process typically include but are not limited to the following: Transferring the recorded audio tracks into the Digital Audio Workstation (DAW) (optional). Edit minor flaws. The guidelines above are mainly descriptive of the mastering process and not considered specific instructions that may or may not be applied in a given situation. Mastering engineers need to examine the types of input media, the expectations of the source producer or recipient, the limitations of the end medium and process the subject accordingly. General rules of thumb can rarely be applied. 24/7 Digital Delivery. We Deliver The Goods. |
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